Poker Tournament Rules Page 4

General Procedures

22: New Hand & New Limits
When time has elapsed in a round and a new level is announced, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is used, the hand begins when the green button is pushed.

23: Chip Race, Scheduled Color Ups
A: At scheduled color-ups, chips will be raced off, starting in seat 1, with a maximum of one chip awarded to a player. Players cannot be raced out of an event: a player losing his remaining chip(s) in a race will get 1 chip of the lowest denomination still in play.
B: Players must have their chips fully visible and are encouraged to witness the chip race.
C: If after the race, a player still has chips of a removed denomination, they will be exchanged for current denominations only at equal value. Chips of removed denominations that do not fully total at least the smallest denomination still in play will be removed without compensation.

24: Cards & Chips Kept Visible, Countable, & Manageable. Discretionary Color-Ups
A: Players are entitled to a reasonable estimation of an opponent's chip count; thus chips should be kept in countable stacks. The TDA recommends clean stacks in multiples of 20 as a standard. Players must keep higher denomination chips visible and identifiable at all times.
B: TDs will control the number & denomination of chips in play and may color up at their discretion. Discretionary color ups are to be announced.
C: Players with live hands must keep their cards in plain view at all times.

25: Deck Changes
Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.

26: Re-buys
A player may not miss a hand. If a player announces the intent to rebuy before a new hand, he is playing chips behind and is obligated to make the re-buy.

27: Calling for a Clock
Once a reasonable amount of time passes and a clock is called for, a player will be given up to 50 seconds to make a decision. If action is not taken before time expires, there will be a 10-second countdown. If the player has not acted by the end of the countdown, the hand is dead. A tie goes to the player. At TDs discretion, the time allowed under this rule may be reduced.

28: Rabbit Hunting
No rabbit hunting is allowed. Rabbit hunting is revealing any cards “that would have come” if the hand had not ended.